You discover a hollow asteroid filled with procedurally generated mines, facilities, alien creatures, and space-loot.
Available for Windows, Linux and Android.
It's a fast, light, minimal, roguelike* that is easy to pick up and put down, with sci fi pixel aesthetics and juicy game-feel. A turn-based "coffeebreak" roguelike RPG game with pixel art graphics and random procedurally generated levels. Balance futuristic hand weapons, armour, chemicals, nanotech, medkits and food as you battle weird creatures from outer space.
* "Roguelike is a subgenre of RPG games that are characterized by random level generation, turn-based gameplay, tile-based graphics, and permanent death of the player-character."
✓ Procedurally generated.
✓ Gorgeous 8-bit pixel art by Oryx.
✓ Descend through 17 unique and challenging levels.
✓ Battle futuristic aliens to gain XP and loot.
✓ Drink chem beakers, use nanotech, collect weapons to level up.
✓ Carefully tuned controls for keyboard and mobile devices.
✓ Authentic roguelike permadeath mechanic.
↠ Roguelike. Not a roguelite. Inspired by the original Rogue.
↠ Minimal. Not a "kitchen sink" roguelike.
↠ Juicy. Lots of game-feel and animation.
↠ Simple controls. You can play "without having to overcome super convoluted controls with a million key commands."
↠ Coffeebreak playable. Aims to be "just big enough to make victories feel fun and worth it but short enough that losses don't feel like you've thrown away your afternoon."
I'm a solo developer and I've wanted to make a roguelike since I was a kid. Releasing this I'm fulfilling my dream! I grew up on Nethack and Rogue and lately I've been inspired by Patient Rogue by Watabou. You can find me on Twitter.
Get the original sound track, a chiptune rendition of Holst's The Planets, sliced and diced.
This game is hand crafted with Roguelike Browser Boilerplate.