Game juice and animations and music and balancing
More progress on my coffeebreak sci fi roguelike.
Big news, Asterogue now has a sound track! It’s Holst’s The Planets in chiptune format. :D You can have a listen at the bottom of this post.
Current gameplay screenshot:
What I did this week:
- Music! (75% done)
- UI fixes and tweaks.
- Implemented “holdable” arrow buttons.
- Implemented game debug log emailing facility.
- Made alien location map permanent for level.
- New SFX for weapon/armour nanotech.
- Implemented directional sprites.
- New “game juice” animations on item pickup + combat.
- Game balancing.
- Bug fixes.
Issue tracker status: 55 done / 6 in progress / 21 to do.
Play testing is going well. Very clear some of the changes I need to make to balance the game.
Thanks for reading!
PS You can now pre-order the game for Android and Windows (see below).
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