Asteroid cavern pizza
Asterogue » Devlog
I got a lot done this week on my coffeebreak sci fi roguelike, Asterogue.
What I did this week:
- Implemented the chemical vial pickup type.
- Implemented the nanotech data pickup type.
- Implemented monster attributes and special abilities.
- Got Cordova builds working again for Android.
- Got Electron builds working for Windows.
- Refactored the way tile drawing works to fix various issues.
- Implemented “fog of war” level reveal.
- Implemented “map” pickup type.
- Implemented food pickup type and hunger clock.
- Built a simple server for collecting game stats.
- Many wording and text tweaks.
- Game balancing.
- Fixing bugs.
Issue tracker status: 48 done / 2 in progress / 16 to do.
I’m ready for play testing. I have to upload the binaries today and tomorrow. If you can help play test I would be super grateful. Here’s the playtesting signup: https://forms.gle/NcDGfGykk4NDJepx8
Thanks so much for reading!
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Asterogue
Sci fi roguelike in asteroid caverns
Status | Released |
Author | chr15m |
Genre | Role Playing |
Tags | 2D, Asteroids, Hack and Slash, Pixel Art, Retro, Roguelike, Sci-fi, Singleplayer, Space |
More posts
- Asterogue Web Release! 🌟 🧑🚀 👽54 days ago
- Sales numbers for AsterogueDec 05, 2020
- My game won't sell and that's okNov 03, 2020
- Hooray! It's Asterogue a launch day!Oct 30, 2020
- How Asterogue players are dyingOct 27, 2020
- Asterogue trailer is up!Oct 23, 2020
- Game juice and animations and music and balancingOct 17, 2020
- Watch me add a new feature to Asterogue, a sci fi roguelikeOct 15, 2020
- You can now pre-order the Windows buildOct 12, 2020
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